Hi, there is a way to use the vray displacement but assigned to faces like the shader? Thanks!
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Assign Multiple displacement to the same mesh
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̶Y̶e̶s̶,̶ ̶y̶o̶u̶ ̶c̶o̶u̶l̶d̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶ ̶M̶u̶l̶t̶i̶/̶S̶u̶b̶-̶o̶b̶j̶e̶c̶t̶ ̶n̶o̶d̶e̶ ̶i̶n̶ ̶w̶h̶i̶c̶h̶ ̶y̶o̶u̶ ̶p̶l̶u̶g̶ ̶i̶n̶ ̶s̶e̶v̶e̶r̶a̶l̶ ̶V̶R̶a̶y̶M̶t̶l̶s̶,̶ ̶e̶a̶c̶h̶ ̶w̶i̶t̶h̶ ̶i̶t̶s̶ ̶o̶w̶n̶ ̶m̶a̶p̶ ̶i̶n̶ ̶t̶h̶e̶ ̶D̶i̶s̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶s̶l̶o̶t̶.̶ ̶A̶f̶t̶e̶r̶w̶a̶r̶d̶,̶ ̶i̶n̶ ̶t̶h̶e̶ ̶o̶b̶j̶e̶c̶t̶'̶s̶ ̶V̶R̶a̶y̶D̶i̶s̶p̶l̶a̶c̶e̶m̶e̶n̶t̶M̶o̶d̶,̶ ̶c̶h̶e̶c̶k̶ ̶t̶h̶e̶ ̶"̶u̶s̶e̶ ̶o̶b̶j̶e̶c̶t̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶"̶ ̶o̶p̶t̶i̶o̶n̶.̶ ̶
EDIT: Pardon, didn't see it was the Maya section. Wait a moment.
Okay, I don't think this is possible in V-Ray for Maya yet. However, we are working on implementing displacement as a shader, similar to 3ds Max. For now, you should detach faces and apply separate displacements to them.Last edited by hermit.crab; 07-02-2025, 06:15 AM.
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