I'm trying to split up a shot for a film we are working on, out a window with glass and rain on it. we've got it all looking how we like it and now trying to split it up into layers to have more control in the comp in nuke but encountering some issues with the window layer.
Issue Description
using Maya's render layers with V-Ray, splitting the scene into three layers:
Foreground – Spaceship/Cockpit
Midground – Clouds
Background – Mountains
However, when using this standard approach, I'm experiencing an issue with the refraction/reflection of the glass window (see Image 1).
Instead of rendering only the refracted parts of the glass in the cockpit layer, i'm getting a completely black output in the glass areas. When compositing the three layers in Nuke, the cockpit glass appears solid black, preventing me from seeing through it as expected (see Image 2).
My Question Is there a way to correctly handle refraction and reflection in Maya's render layers using V-Ray while maintaining accurate compositing results?
Issue Description
using Maya's render layers with V-Ray, splitting the scene into three layers:
Foreground – Spaceship/Cockpit
Midground – Clouds
Background – Mountains
However, when using this standard approach, I'm experiencing an issue with the refraction/reflection of the glass window (see Image 1).
Instead of rendering only the refracted parts of the glass in the cockpit layer, i'm getting a completely black output in the glass areas. When compositing the three layers in Nuke, the cockpit glass appears solid black, preventing me from seeing through it as expected (see Image 2).
My Question Is there a way to correctly handle refraction and reflection in Maya's render layers using V-Ray while maintaining accurate compositing results?
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