Invisibility is enabled as in vrayDomeLight.
I understand that this can be handled with custom attributes, but there is no setting in USDDomeLight to not render the background, so I believe it is correct in the USD spec that the background is visible.
What is the intent of the implementation here?
I understand that this can be handled with custom attributes, but there is no setting in USDDomeLight to not render the background, so I believe it is correct in the USD spec that the background is visible.
What is the intent of the implementation here?
HTML Code:
#usda 1.0 ( metersPerUnit = 0.01 upAxis = "Y" ) def DomeLight_1 "DomeLight_1" { color3f inputs:shadow:color bool inputs:shadow:enable = 1 ## Add the following code to render the background # custom int vray:LightDome_invisible = 0 }
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