Chaos, you need to fix this issue. I am again wasting time trying to get a simple layered texture to crossfade with two keyframes. This should work. The "official" workaround is to use a color constant. I'm also finding this does not work, whether plugged into the mask or the opacity attribute of the layered texture. Testing this -- which requires batch rendering each time because the crossfade WORKS EXCEPT DURING BATCH RENDER -- is ridiculously time consuming.
This is really a very basic expectation -- that any keyable attributes will be correctly evaluated at render time. This is Maya world. If the renderer can't do it, it shouldn't be keyable and this problem has been around since forever.
This is really a very basic expectation -- that any keyable attributes will be correctly evaluated at render time. This is Maya world. If the renderer can't do it, it shouldn't be keyable and this problem has been around since forever.
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