I have rendered the OpenPBR samples available on MaterialX's github and found that the results are different when transcribed to Maya's standard OpenPBR and when using vrayMaterialX (as well as in USD).
It seems that the problem is occurring in Transmission and Subsurface, could you please investigate?
We are aware of the following two points
- The internal units of subsurface_radius may be different between the Maya standard and MaterialX.
- Transmission_depth is not received properly from MaterialX, and any value is treated as 0.
It seems that the problem is occurring in Transmission and Subsurface, could you please investigate?
We are aware of the following two points
- The internal units of subsurface_radius may be different between the Maya standard and MaterialX.
- Transmission_depth is not received properly from MaterialX, and any value is treated as 0.
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