It appears that when there is displacement connected but with displacement amount set to 0, the displacement offset attribute still has the effect of offsetting the surface from its original level by whatever value it has. Why is this? This is very unintuitive, and causing problems with animating displacement.
It would be intuitive for the displacement offset to simply be a multiplier for the displacement amount, so that when displacement amount is set to 0, the offset should also have zero effect.
As it is, to animate displacement from 0-1 also requires setting up animation on the displacement offset, which is really annoying and unnecessary.
It would be intuitive for the displacement offset to simply be a multiplier for the displacement amount, so that when displacement amount is set to 0, the offset should also have zero effect.
As it is, to animate displacement from 0-1 also requires setting up animation on the displacement offset, which is really annoying and unnecessary.
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