The switch utilities doesnt seem to work correctly while transferring values to the 2d placement node (repeat UV option).
I need it to make mass variations in procedural textures (A few hundred bamboos..) and thought it would be a neat way to handle it.
Any other solutions would be greatly appreciated.
Im attaching a sample file:
switch_utils_problem.ma
I need it to make mass variations in procedural textures (A few hundred bamboos..) and thought it would be a neat way to handle it.
Any other solutions would be greatly appreciated.
Im attaching a sample file:
switch_utils_problem.ma
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