I am having a few issues with Triple switches in my shader network, and I'd love some tips.
1) They complain about the textures being piped through them. Currently I am using pngs.
Error message:
V-Ray warning: Unsupported texture kTripleShadingSwitch
2) They are multiplying the input texture by the 'Default' color on the switch, which isn't how it normally works in MentalRay. The asset I am using has all of the tripleswitch 'Default' values set to black, and no information is getting passed through.
3) If I do set 'Default' to white, and connect .output to .diffuseColor, I get the color range I expect. However, if I use:
.outComp1 -> .diffuseColorR
.outComp2 -> .diffuseColorG
.outComp3 -> .diffuseColorB
I get a grey version of my texture, instead of the component values modifying RGB respectively.
Have these problems been addressed in a newer build?
My current version:
V-Ray: V-Ray for Maya version 1.50.00 from Aug 17 2009, 17:53:54
V-Ray: V-Ray core version is 1.80.01
Thanks!
1) They complain about the textures being piped through them. Currently I am using pngs.
Error message:
V-Ray warning: Unsupported texture kTripleShadingSwitch
2) They are multiplying the input texture by the 'Default' color on the switch, which isn't how it normally works in MentalRay. The asset I am using has all of the tripleswitch 'Default' values set to black, and no information is getting passed through.
3) If I do set 'Default' to white, and connect .output to .diffuseColor, I get the color range I expect. However, if I use:
.outComp1 -> .diffuseColorR
.outComp2 -> .diffuseColorG
.outComp3 -> .diffuseColorB
I get a grey version of my texture, instead of the component values modifying RGB respectively.
Have these problems been addressed in a newer build?
My current version:
V-Ray: V-Ray for Maya version 1.50.00 from Aug 17 2009, 17:53:54
V-Ray: V-Ray core version is 1.80.01
Thanks!
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