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  • Triple Switch woes

    I am having a few issues with Triple switches in my shader network, and I'd love some tips.

    1) They complain about the textures being piped through them. Currently I am using pngs.
    Error message:
    V-Ray warning: Unsupported texture kTripleShadingSwitch


    2) They are multiplying the input texture by the 'Default' color on the switch, which isn't how it normally works in MentalRay. The asset I am using has all of the tripleswitch 'Default' values set to black, and no information is getting passed through.

    3) If I do set 'Default' to white, and connect .output to .diffuseColor, I get the color range I expect. However, if I use:
    .outComp1 -> .diffuseColorR
    .outComp2 -> .diffuseColorG
    .outComp3 -> .diffuseColorB
    I get a grey version of my texture, instead of the component values modifying RGB respectively.



    Have these problems been addressed in a newer build?

    My current version:
    V-Ray: V-Ray for Maya version 1.50.00 from Aug 17 2009, 17:53:54
    V-Ray: V-Ray core version is 1.80.01


    Thanks!

  • #2
    The "Unsupported texture kTripleShadingSwitch" message is printed because V-Ray cannot recognize the outComp1, outComp2 and outComp3 texture outputs.

    All of these problems have been fixed since the official release. You can ask Vlado for access to the nightly builds.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      problem fixed! Thanks.

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