I could be wrong, but when using a phong shader, the cosine power value under the specular shading rollout appears to render opposite of the shader swatch, whereas maya software render matches the shader swatch.
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Yes, you're correct, the cosine power was reversed in V-Ray. This is fixed with revision 10711. Still the way V-Ray computes the highlights is different compared to what Maya software does, so they won't match exactly.
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Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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