Announcement

Collapse
No announcement yet.

phong specular shading

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • phong specular shading

    I could be wrong, but when using a phong shader, the cosine power value under the specular shading rollout appears to render opposite of the shader swatch, whereas maya software render matches the shader swatch.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."


  • #2
    Yes, you're correct, the cosine power was reversed in V-Ray. This is fixed with revision 10711. Still the way V-Ray computes the highlights is different compared to what Maya software does, so they won't match exactly.

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      thank you, yes Ive certainly noticed a pretty big difference between difference in how the specular is handles between maya renderer and vray.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment

      Working...
      X