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Vray FOG Scatter things further away, are less illuminated

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  • Vray FOG Scatter things further away, are less illuminated

    Just curious how it works.

    I have 4 lights, all same intensity, the ones that are futher away, the fog is less brights,
    curious if i need to use a normalization or something.

    Also renders very very slow.

    Thank you,

    O.

  • #2
    Good news (maybe not, render times are still huge)...

    BUT...

    EnvironmentFog showed up in the nightly today...

    As well as, Particle Sprite showed up as well.

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    • #3
      Can you show an image? It is somewhat normal that lights that are farther away are dimmer than lights that are close.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        I'll email it to you Vlado,

        Thank you..

        Making the example now, all lights are at the same intensity, (with our without Decay) does it.

        O.

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