Hi,
I have a head which ive sculpted in mudbox 2009. I have exported the OBJ & the 32bit displacement, if I render in mental ray with their approximation editor it is a perfect match to what I have in mudbox, if however i try & us eVRAY , which is what I really want to be using it looks like the midpoint is set wrong. Why is this different & how do I fix it.
Thanks
Chris
I have a head which ive sculpted in mudbox 2009. I have exported the OBJ & the 32bit displacement, if I render in mental ray with their approximation editor it is a perfect match to what I have in mudbox, if however i try & us eVRAY , which is what I really want to be using it looks like the midpoint is set wrong. Why is this different & how do I fix it.
Thanks
Chris
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