I have an animated proxy of a plant growing. I want to duplicate it a bunch of times and offset the animation so that they are all growing at different times. If I duplicate special with instance, then I can't offset the animation because the "anim offset" attribute will instance. If I duplicate special as a copy with "Duplicate input graph" I can offset the animation but the shaders get duplicated also. Anyone else come up against this?
-Gabe
-Gabe
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