Our current scenes (animations, BF + LC) renders in about 5 minutes/frame. Strange thing is that the first 99.3% or 99.67% gets rendered in about 1 min 30 sec. Then the render takes another 40 sec for the final 0,7 or 0,33%. Why this? There are no bad polys in the scene and also no heavy material.
We use DR with 5 machines with total of 32 cores. The render region division setting was 64, not we reduced it to 32. Images size is 960 x 610 pixel.
We read that the smaller the render region division size is the more the master computer has to stich together and that would lead to longer render times. Is there a way to calculate the optimal setting?
Thanks,
Lars
We use DR with 5 machines with total of 32 cores. The render region division setting was 64, not we reduced it to 32. Images size is 960 x 610 pixel.
We read that the smaller the render region division size is the more the master computer has to stich together and that would lead to longer render times. Is there a way to calculate the optimal setting?
Thanks,
Lars
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