Hi together,
a never ending story: Rendering an animation with GI.
For our current project we need to render several scenes with a moving camera, moving objects and changing of the light conditions (e.g. night scene where the lights turned on or daytime scene where the blinds get closed).
We thought that with BF + LC we are on the save side concerning GI flickering.
Our settings are:
Image Sampler: Adaptive DMC, Gaussian with 2
Adaptive DMC: 1 / 10 / 0.009
Brute Force: 16 / 3
Light Cache
16 / 1400 / 0.02
Store Direct Light off, Scene Scale, Adaptive sampling, Use camera path on
Filter type: None
Prefilter: 100
Use LC for glossy rays enabled
Depth: 100
Single Frame
DMC Sampler
Adaptive Amount: 1
Adaptive Threshold: 0.002
Min. Samples: 6
Subdiv. Mult: 1.5
Rendered via batchfile with DR.
Overnight we rendered a scene where the light conditions did not change. And we get this:
http://upload.sequenz.com/seq_100415_GI_flickering.mov
http://upload.sequenz.com/seq_100415_GI_flickering.wmv
Only 4 images of the sequence. Please use the arrow keys to see the GI flickering from the first frame to the second. The only light that is in the scene is VRaySun which shines throught the windows. The area the camera looks at get only indirect light. And that seems to be the problem.
To cut a long story short: Is there any way to render flicker free animations when the camera moves, the light conditions changes and in some scenes objects moves?
We thought that BF+LC are great for this, but I guess we would need to use BF+BF to get what we want, or?
Thanks and sorry for the long post.
Lars
a never ending story: Rendering an animation with GI.
For our current project we need to render several scenes with a moving camera, moving objects and changing of the light conditions (e.g. night scene where the lights turned on or daytime scene where the blinds get closed).
We thought that with BF + LC we are on the save side concerning GI flickering.
Our settings are:
Image Sampler: Adaptive DMC, Gaussian with 2
Adaptive DMC: 1 / 10 / 0.009
Brute Force: 16 / 3
Light Cache
16 / 1400 / 0.02
Store Direct Light off, Scene Scale, Adaptive sampling, Use camera path on
Filter type: None
Prefilter: 100
Use LC for glossy rays enabled
Depth: 100
Single Frame
DMC Sampler
Adaptive Amount: 1
Adaptive Threshold: 0.002
Min. Samples: 6
Subdiv. Mult: 1.5
Rendered via batchfile with DR.
Overnight we rendered a scene where the light conditions did not change. And we get this:
http://upload.sequenz.com/seq_100415_GI_flickering.mov
http://upload.sequenz.com/seq_100415_GI_flickering.wmv
Only 4 images of the sequence. Please use the arrow keys to see the GI flickering from the first frame to the second. The only light that is in the scene is VRaySun which shines throught the windows. The area the camera looks at get only indirect light. And that seems to be the problem.
To cut a long story short: Is there any way to render flicker free animations when the camera moves, the light conditions changes and in some scenes objects moves?
We thought that BF+LC are great for this, but I guess we would need to use BF+BF to get what we want, or?
Thanks and sorry for the long post.
Lars
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