VRay: 1.50.00.10915
[feature request] The batch camera name should be appended to the end of the image filename when there are multiple renderable cameras - resolved.
This has introduced a bug, when using the Render command the user should be able to control the export file name and not have the camera and render layer appended to it. This is problematic with render farms where you need full control over the output name.
Old (Correct) behaviour:
Render -r vray -s 1 -e 1 -x 1920 -y 1080 -exportFileName /tmp/test.1.vrscene -noRender file.ma
Result: /tmp/test.1.vrscene
New (Bug'd) behaviour:
Render -r vray -s 1 -e 1 -x 1920 -y 1080 -exportFileName /tmp/test.1.vrscene -noRender file.ma
Result: /tmp/test.1_camera7_masterLayer.vrscene
Can we get rid of the Layer & Camera appending, .. cause in the mayabatch command you can specify with layer you want to convert to vrscene...
For the Multi cam rendering, could we do it in maya as an option in render globals
No reason anyways, that camera info should be in the "vrscene " file...
Causes huge pipeline issuees.. Especially with Linux if you want to do rerenders , knowing the buffer is not connected yet.
Thank you,
O.
[feature request] The batch camera name should be appended to the end of the image filename when there are multiple renderable cameras - resolved.
This has introduced a bug, when using the Render command the user should be able to control the export file name and not have the camera and render layer appended to it. This is problematic with render farms where you need full control over the output name.
Old (Correct) behaviour:
Render -r vray -s 1 -e 1 -x 1920 -y 1080 -exportFileName /tmp/test.1.vrscene -noRender file.ma
Result: /tmp/test.1.vrscene
New (Bug'd) behaviour:
Render -r vray -s 1 -e 1 -x 1920 -y 1080 -exportFileName /tmp/test.1.vrscene -noRender file.ma
Result: /tmp/test.1_camera7_masterLayer.vrscene
Can we get rid of the Layer & Camera appending, .. cause in the mayabatch command you can specify with layer you want to convert to vrscene...
For the Multi cam rendering, could we do it in maya as an option in render globals
No reason anyways, that camera info should be in the "vrscene " file...
Causes huge pipeline issuees.. Especially with Linux if you want to do rerenders , knowing the buffer is not connected yet.
Thank you,
O.
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