So what am I missing? When I apply a 3d or 2d texture to the density of an envFog node, the fog doesn't render volumetrically... only the sides of the mesh (cube) render with fog affecting it's sides like a texture. No volume inside... This is unlike the examples in the 3dsmax envFog examples where 2d and 3d textures affected the volume of the fog, not just the sides. I'm sure I'm missing some toggle, or it's just not working yet, but I'd like to know
Andrew
Andrew
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