Hi,
Is there any reason why checking "Render viewport subdivision" sends the light caching times into oblivion? Literally going from 15 seconds to 5 minutes. What kind of subdiving is it doing? It must be incredibly high res! I put a smooth node on the same objects with a division of 3 and it was still 5 seconds to run the light cache.
I take it it's advisable to never use the Render Viewport Subdivision option if you're doing a major scene? Or is this render time difference a performance bug?
Is there any reason why checking "Render viewport subdivision" sends the light caching times into oblivion? Literally going from 15 seconds to 5 minutes. What kind of subdiving is it doing? It must be incredibly high res! I put a smooth node on the same objects with a division of 3 and it was still 5 seconds to run the light cache.
I take it it's advisable to never use the Render Viewport Subdivision option if you're doing a major scene? Or is this render time difference a performance bug?
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