So something has been bothering me about vray implementation in Maya. I did a search on this forum to see if there has been discussion on it, but didn't really come up with much. Sorry if my search wasn't thorough enough
As the subject mentions... is there any way to improve the refresh of the attributeEditor in general with regards to vray attribs? For example, the Physical Camera is clunky, and sometimes just not working in context. The attribs feed back to the maya camera? Not sure, but during playblasts, the physicalCamera settings don't update. Animate the focal length of a physical camera, and the playblast won't show it (or animate the focal distance, which effects the focal length). This is a workflow problem, as we can't use physical Camera in production, since clients rely on playblasts. There are lots of other little issues with the attribute editor not refreshing properly or at least not quickly. I am on the orig August release build, and have been testing various nightlys without seeing much change here.
Also with the physicalCamera, we often have to select/deselect/reselect the camera to even see the vrayAttributes at all. That is a very specific example of attrib refreshing. This is sometimes the case with many of the manually-assigned vrayAttributes (like displ/subd attributes).
Any info on this behavior? And if it is something that can be improved?
As the subject mentions... is there any way to improve the refresh of the attributeEditor in general with regards to vray attribs? For example, the Physical Camera is clunky, and sometimes just not working in context. The attribs feed back to the maya camera? Not sure, but during playblasts, the physicalCamera settings don't update. Animate the focal length of a physical camera, and the playblast won't show it (or animate the focal distance, which effects the focal length). This is a workflow problem, as we can't use physical Camera in production, since clients rely on playblasts. There are lots of other little issues with the attribute editor not refreshing properly or at least not quickly. I am on the orig August release build, and have been testing various nightlys without seeing much change here.
Also with the physicalCamera, we often have to select/deselect/reselect the camera to even see the vrayAttributes at all. That is a very specific example of attrib refreshing. This is sometimes the case with many of the manually-assigned vrayAttributes (like displ/subd attributes).
Any info on this behavior? And if it is something that can be improved?
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