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About 5-5-2010 Nightly Build For Maya 2011, Linux 64
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Originally posted by Reaversword View PostEy!, really interesting!, but Vlado please, the command we need to establish the environment variable would be:
export VRAY_VFB_HISTORY=1
and then launch maya?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Reaversword View PostThen if we use a BlendMtl Material, that needs use two materials "as a texture", we will receive this warnings, right?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Reaversword View PostBut, in Vray August Adv release, when we push "5" for see shaded mode, we see objects assigned with vray materials with the green color.
In the nightly build, now we see it "bright white" color. Really it's impossible to change it?. Something you had done for now we can visualize shaded mode in white... I hope you find a way for this.. for our eyes!.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Reaversword View PostEnvironment Shader button from Vray Settings, on Environment section doesn't calls the Maya Material Chooser. We need open Hypershade, create the Material and drag and drop to the Enviroment Shader field.
Roll-out list of Vray Camera settings doesn't works. (Its possible use a command for change option, but not through GUI). I'm talking about Camera types, like spherical, cylindrical, etc...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Reaversword View PostEnvironment Shader button from Vray Settings, on Environment section doesn't calls the Maya Material Chooser. We need open Hypershade, create the Material and drag and drop to the Enviroment Shader field.
Best regards,
VladoI only act like I know everything, Rogers.
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I didn't know about this Maya bug. We hope in the next Maya release they fix it (between another bugs)...
Vlado, thanks for all answers one more time.
I sended to you this past weekend a mail for get the last nightly build, now you said to me that distributed rendering issues are fixed. There is no hurry, but I leave it "said" in the forum. Better continue reporting with the lastest build...
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Done. And how you said to me here:
Originally posted by vlado View PostIt will work fine if you use the "Default quality" renderer.
Best regards,
Vlado
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