Hi there,
I get some strange results rendering a AO pass. I put the vrayDirtMap into the diffuse slot of a vrayMat.
Now the surfaces pointing upwards are all dark which doesn't look right to me. For comparison I rendered an mray AO which calculates the result as I would expect it. Am I missing something or how to fix this. To make sure it isn't a problem with the geometry I also created a polyCube.
cheers
rico
I get some strange results rendering a AO pass. I put the vrayDirtMap into the diffuse slot of a vrayMat.
Now the surfaces pointing upwards are all dark which doesn't look right to me. For comparison I rendered an mray AO which calculates the result as I would expect it. Am I missing something or how to fix this. To make sure it isn't a problem with the geometry I also created a polyCube.
cheers
rico
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