I create a grid. Add to displacement as a 3D Projection and it works fine.
I then create a Black and white ramp that is a 3d projection and that is multed over the grid projection in a layered texture. When I hook up to the displacement it just ballons the object ignoring the layered texture. Is this not supported?
Also, what is surface color level when using displacement? White rasies, but is black a negitive value, or surface postion of the original geo?
Thanks
I then create a Black and white ramp that is a 3d projection and that is multed over the grid projection in a layered texture. When I hook up to the displacement it just ballons the object ignoring the layered texture. Is this not supported?
Also, what is surface color level when using displacement? White rasies, but is black a negitive value, or surface postion of the original geo?
Thanks
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