I'm having an issue that pops up on some of our renders where the alpha level is not full white. it has a value of .9 or so in EXR floating point or about 250 when we go to 8 bit mode in our composit software.
the problem occurs usually for just one frame and happens on adjacent frames. so one frame will be fine and the next frame will be sort of faded.
at this point that is all the information we have. we are still looking for a good case study file to share with you guys. unfortunately we have been unable to reproduce the problem but it has showed up in 2 independent maya scenes. and its not on every render but only every so often do we get this problem. usually re-rendering the frame packet fixes the issue.
we are using the build from 5/28.
any info would be helpfull.
Thanks,
Bradon
the problem occurs usually for just one frame and happens on adjacent frames. so one frame will be fine and the next frame will be sort of faded.
at this point that is all the information we have. we are still looking for a good case study file to share with you guys. unfortunately we have been unable to reproduce the problem but it has showed up in 2 independent maya scenes. and its not on every render but only every so often do we get this problem. usually re-rendering the frame packet fixes the issue.
we are using the build from 5/28.
any info would be helpfull.
Thanks,
Bradon
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