Hi all, is there a way to control if an object contributes towards indirect illumination. The equivalent in mental Ray would be using fghide custom attribute.
My issue is that I have a white board set to a value of 55 so it shows in reflections as white but when I set it high enough to go white in reflections it starts to contribute light into the scene which I dont want.
Any help would be much appreciated!
Thanks
Will
My issue is that I have a white board set to a value of 55 so it shows in reflections as white but when I set it high enough to go white in reflections it starts to contribute light into the scene which I dont want.
Any help would be much appreciated!
Thanks
Will
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