Hey Guys,
i have a really urgent problem over here which is kind of a showstopper at the moment. I have 2 different displacement maps where each of them needs a separate uv set and i need to multiply these two maps.
When using the result of the multiply as a color texture everything works fine, but as soon as i plug it into a displacement node it stops working,and both of the maps get the same uv-set information.
Is there a quick way for fixing that?
cheers
Oliver
i have a really urgent problem over here which is kind of a showstopper at the moment. I have 2 different displacement maps where each of them needs a separate uv set and i need to multiply these two maps.
When using the result of the multiply as a color texture everything works fine, but as soon as i plug it into a displacement node it stops working,and both of the maps get the same uv-set information.
Is there a quick way for fixing that?
cheers
Oliver
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