Hello,
we often have to work with complex CAD-data, mostly as STEP-files and so we have a lot of nurbs patches in the scene.
What I wonder about is why VRay doesn't like nurbs patches? When we try to render the scene VRay exit with a fatal error:
Compiling geometry...
error: Exception (module=1) : Compiling geometry
error: There was a fatal error rendering the scene
The subdivision settings in the RG were at the default values.
I know that Vlado told me last year at a personal meeting, that we should always convert to poly. But why is MR capable rendering the scene and VRay not?
It would be very great if don't need to convert to polys as this is a very time consuming job.
Any tips or tricks?
Thanks
Lars
we often have to work with complex CAD-data, mostly as STEP-files and so we have a lot of nurbs patches in the scene.
What I wonder about is why VRay doesn't like nurbs patches? When we try to render the scene VRay exit with a fatal error:
Compiling geometry...
error: Exception (module=1) : Compiling geometry
error: There was a fatal error rendering the scene
The subdivision settings in the RG were at the default values.
I know that Vlado told me last year at a personal meeting, that we should always convert to poly. But why is MR capable rendering the scene and VRay not?
It would be very great if don't need to convert to polys as this is a very time consuming job.
Any tips or tricks?
Thanks
Lars
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