Hello everyone,
we are working with Vray4Maya SP1 and today I noticed, that vray is now ignoring everything besides Frequency and Color when using maya procedural noises. Meaning that vray totally ignores the Noise Type, Density, Spottyness, etc and the final texture used and rendered has absolutly nothing to do with the texture-sample shown in Maya.
When did this happen? As many many of our shaders rely on procedural nodes, fixing this would be very much appreciated.
System is a WinVista x64 with maya 2010 x64 and your latest Vray4Maya SP1.
Vlado could you please have a look into this?
Cheers
TobyM
we are working with Vray4Maya SP1 and today I noticed, that vray is now ignoring everything besides Frequency and Color when using maya procedural noises. Meaning that vray totally ignores the Noise Type, Density, Spottyness, etc and the final texture used and rendered has absolutly nothing to do with the texture-sample shown in Maya.
When did this happen? As many many of our shaders rely on procedural nodes, fixing this would be very much appreciated.
System is a WinVista x64 with maya 2010 x64 and your latest Vray4Maya SP1.
Vlado could you please have a look into this?
Cheers
TobyM
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