i do believe i did try to render at half res. was the same issue 12 GB ram
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Originally posted by bradon View Postyes precalculate can help because then we can use the frame blend option. what i seem to remember was that either way the LC took an insane amount of ram. with 500 subdiv was the same as 2000 subdiv. maybe my test was flawed i can check again but seemed like lowering the settings didnt lower the ram usage which seems odd. perhaps i did something wrong.
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working on better tests.
here are some results.
http://www.paraportable.net/files/TimeMemTest_1.txt
http://www.paraportable.net/files/TimeMemTest_2.txt
http://www.paraportable.net/files/TimeMemTest_3.txt
http://www.paraportable.net/files/TimeMemTest_4.txt
an intersting thing to note is that the ram usage does go down when I lower the subdivs in the LC but also when I turn on world mode. compare test 1 to test 3. test 1 uses 12 GB of ram and test 3 uses only 6GB, only diference is is turned world mode OFF for test 3, however the frame time was over 4 times as long. but compare to test 4 where the sample size i increase to "1", render time was back to the same. I havent compared the results yet for quality. I think we did need to use the world mode ON to reduce the flicker, but I want to get a handle on the ram usage first.Last edited by bradon; 11-08-2010, 01:07 PM.
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now i see that the sample size does have a very big impact on the ram usage and the amount of actual rays in the LC. I did a few more test if anyone wants to see the results.
http://www.paraportable.net/files/TimeMemTest_5.txt
http://www.paraportable.net/files/TimeMemTest_6.txt
http://www.paraportable.net/files/TimeMemTest_7.txt
http://www.paraportable.net/files/TimeMemTest_8.txt
http://www.paraportable.net/files/TimeMemTest_9.txt
http://www.paraportable.net/files/TimeMemTest_10.txt
would be nice if there was a way to calculate the max ram usage during a render frame. i guess there are windows utilites for that sort of thing.
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