Ok, so I've played around and can't quite get it working. Since there are no docs that walk through the methods, I'll step through what I'm doing, and hopefully, somebody will tell me what I'm doing wrong.
1. I have a very simple interior test scene. Walls have regular subdivisions to get decent SH data.
2. I'm also using a physical camera with exposure adjusted (don't know if this should be used with SH).
3. vrayCommon - I set the baking engine to SH. settings set to occlusionAll (3 objects in total) set output .vrsh file. (4 bands 3 bounces)
4. render from camera, it precalculates the vrsh file, displays black in the framebuffer.
5. Turn baking to none
6. In Indirect Globals, I set the primary engine to SH, and secondary to none.
7. Load the .vrsh file in the settings, hit render from camera
CRASH Maya
Any thoughts?
1. I have a very simple interior test scene. Walls have regular subdivisions to get decent SH data.
2. I'm also using a physical camera with exposure adjusted (don't know if this should be used with SH).
3. vrayCommon - I set the baking engine to SH. settings set to occlusionAll (3 objects in total) set output .vrsh file. (4 bands 3 bounces)
4. render from camera, it precalculates the vrsh file, displays black in the framebuffer.
5. Turn baking to none
6. In Indirect Globals, I set the primary engine to SH, and secondary to none.
7. Load the .vrsh file in the settings, hit render from camera
CRASH Maya
Any thoughts?
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