I seem to remember being able to use a checkbox in the vray subdivision options that specified linear UVs. My Zbrush dispmap render looks like it is subdividing the UVs (smoothing them). I don't want Vray to do this to the borders or the rest of the geometry. Subdivide the mesh but do not distort the UV mesh at all borders or non-borders. Subdivide UV at borders checkbox doesn't seem to make any difference.
In Feb 2010 I remember using a linear UV checkbox. Was this removed?
Thanks.
---EDIT--
Yes, just tested in modo. If I use linear UVs there are no render distortions or jagged lines. If I uncheck linear UVs I get the same result in modo that I get in maya vray where there are borders showing up due to the UVs being subD' at render time.
In Feb 2010 I remember using a linear UV checkbox. Was this removed?
Thanks.
---EDIT--
Yes, just tested in modo. If I use linear UVs there are no render distortions or jagged lines. If I uncheck linear UVs I get the same result in modo that I get in maya vray where there are borders showing up due to the UVs being subD' at render time.
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