Hi all
Theres a great feature in the ramp shader where you can set the specular colour falloff colours which gives you great control of your shader. ie you can set a red for the beginning of the specular highlight and blue for later in the falloff of the specular highlight. Please note that this is not the same as fresnel shader fallloff, it is based on falloff from the specular highlight, not falloff from facing angles of the geometry.
Now I cant use this shader on its own as there isn't enough control, so I want to be able to combine it with a vray shader but when I plug it into a blend material it just shows as transparent.
I also try plugging its result into a surface shader and then into a blend but that doesnt work either.
So I have 2 questions.
1: is there a way to combine the ramp shader with a vray shader or
2: is there another way to get this kind of control of colours on your specular highlights via ramp texture and something else ?
Thanks for reading
Will.
Theres a great feature in the ramp shader where you can set the specular colour falloff colours which gives you great control of your shader. ie you can set a red for the beginning of the specular highlight and blue for later in the falloff of the specular highlight. Please note that this is not the same as fresnel shader fallloff, it is based on falloff from the specular highlight, not falloff from facing angles of the geometry.
Now I cant use this shader on its own as there isn't enough control, so I want to be able to combine it with a vray shader but when I plug it into a blend material it just shows as transparent.
I also try plugging its result into a surface shader and then into a blend but that doesnt work either.
So I have 2 questions.
1: is there a way to combine the ramp shader with a vray shader or
2: is there another way to get this kind of control of colours on your specular highlights via ramp texture and something else ?
Thanks for reading
Will.
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