I'm not sure if this has been fixed in a nightly build. (haven't installed the latest nightly build). I would expect that the raw GI would not have any diffuse texture maps (checker board). looks like a bug on the vray materials as the SSS2 reacts like i would expect it to.
here are the materials in the scene.
vray material ground - checker
vray material ball - checker
vray material "glass ball"
vray SSS2
am I crazy? or is this correct?
here are the materials in the scene.
vray material ground - checker
vray material ball - checker
vray material "glass ball"
vray SSS2
am I crazy? or is this correct?
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