About texture filtering, here you can see three images, in one, you can see a horse statue, but you can appreciate an error inside the red cirle. Taking a look at the zoomed (dolly, in really) render to the same area, we can see the surface perfectly rendered without errors. The third image is where you can see the uv map of this object (every polygon has its own real size respect the others, and some space around for repeat pixel borders, own harvest script).
So, if we can see clearly a perfect zoomed detail render, why when we dolly back the camera for frame the complete horse statue we can appreciate the "individual face texture"?. Vray is sampling the texture and the UvMap in different way depending of the final size in the render?. How can I avoid this?. Without filtering in the texture, the effect diminishes, but it doesn't goes away.
So, if we can see clearly a perfect zoomed detail render, why when we dolly back the camera for frame the complete horse statue we can appreciate the "individual face texture"?. Vray is sampling the texture and the UvMap in different way depending of the final size in the render?. How can I avoid this?. Without filtering in the texture, the effect diminishes, but it doesn't goes away.
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