Hello,
I have a discovered a bug which is quite annoying. If you use a normal maya directionalLight and make it's shadows smooth. Your SSS and Lighting Renderelements passes will get a overexposed look. I've attached a simple scene to demonstrate. Just render one frame with batch render and see results.
/ Johan
I have a discovered a bug which is quite annoying. If you use a normal maya directionalLight and make it's shadows smooth. Your SSS and Lighting Renderelements passes will get a overexposed look. I've attached a simple scene to demonstrate. Just render one frame with batch render and see results.
/ Johan
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