UNHANDLED EXCEPTION: Irradiance map thread
Keep having random slaves die with this error. Scene has many many mip mapped textures and plenty of displacement. Slaves have 8gb, win7. It isn't practical to bundle the textures to post here - any way to track this down?
An HD image will typically render in 20 mins, but then a slave throws this exception, and the dispatcher can't recover from this error, and camps out for hours. Is there some form of error recovery in the DR dispatcher?
Keep having random slaves die with this error. Scene has many many mip mapped textures and plenty of displacement. Slaves have 8gb, win7. It isn't practical to bundle the textures to post here - any way to track this down?
An HD image will typically render in 20 mins, but then a slave throws this exception, and the dispatcher can't recover from this error, and camps out for hours. Is there some form of error recovery in the DR dispatcher?
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