Hi,
There is a problem with the ignore self occlusion in the VrayDirt node.
This parametre is "by geometry" and not "by shader", and it is a problem.
If i have 3 objects, a floor and 2 spheres. I don't want the occlusion between the 2 spheres.
I can't because the self occlusion work on the same object. And normaly (like MR), it must work with the same material.
Normaly, all objects with same material (with ignore self occlusion on) must not have self occlusion no ?
Thank...
There is a problem with the ignore self occlusion in the VrayDirt node.
This parametre is "by geometry" and not "by shader", and it is a problem.
If i have 3 objects, a floor and 2 spheres. I don't want the occlusion between the 2 spheres.
I can't because the self occlusion work on the same object. And normaly (like MR), it must work with the same material.
Normaly, all objects with same material (with ignore self occlusion on) must not have self occlusion no ?
Thank...
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