I have a scene here that is rendering on a farm with the service pack installed. Some random frames (from different machines) are rendering with alphas that are just slightly below 1. ranges from .965 to .978
Obviously, this is causing comp issues (flickers) that we have had to resort to using a clamp node to push all alphas above .95 to white. This looks to me like an odd rounding error, but it took me a while to track down since I thought at first it was my zdepth.
Andrew
Obviously, this is causing comp issues (flickers) that we have had to resort to using a clamp node to push all alphas above .95 to white. This looks to me like an odd rounding error, but it took me a while to track down since I thought at first it was my zdepth.
Andrew
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