Howdy,
I am using a 4k vector displacement map generated from Houdini, applied to a polygon plane with ample subdivisions but am getting tesselation artifacts in the displacement. Increasing max subdivs in the Vray attributes didn't seem to help, nor did changing the edge length (view dependent). We're getting some strange stepping artifacts. Thoughts/ideas?
Thanks in advance for all your help.
-Alex, Method Studios
Maya 2009:Linux 64-bit:Vray_adv_150SP1_maya2009_linux_x64_12398
I am using a 4k vector displacement map generated from Houdini, applied to a polygon plane with ample subdivisions but am getting tesselation artifacts in the displacement. Increasing max subdivs in the Vray attributes didn't seem to help, nor did changing the edge length (view dependent). We're getting some strange stepping artifacts. Thoughts/ideas?
Thanks in advance for all your help.
-Alex, Method Studios
Maya 2009:Linux 64-bit:Vray_adv_150SP1_maya2009_linux_x64_12398
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