I'm very familiar with the math involved to put Vray's buffers back together to recreate the beauty render...However, the SSS buffer seems to be a bit of a problem.
I'm using the fast SSS shader and I'm doing a test to try to figure out how to composite this buffer and recreate the beauty pass using all the other buffers. What I'm finding so far is this.
1. The SSS buffer seems to have direct lighting baked into it and possibly GI as well.
2. If the diffuse amount is set to 0 in the shader then all of its contribution shows in the SSS buffer. If there is some diffuse in the shader then part of its contribution shows in the diffuse pass as well.
I'm using version 1.5.12748_for_maya2009. The only way I've gotten the math to work is if I just minus the lighting, GI, reflection, refraction, spec (and anything else) from the beauty pass until I am left with what looks basically like an SSS pass, but a little different looking than what the actual SSS buffer looks like. So some information is being missed or included in one of the other buffers where it shouldn't be. Any information or a confirmation of this would be appreciated.
Thanks,
Tim J
I'm using the fast SSS shader and I'm doing a test to try to figure out how to composite this buffer and recreate the beauty pass using all the other buffers. What I'm finding so far is this.
1. The SSS buffer seems to have direct lighting baked into it and possibly GI as well.
2. If the diffuse amount is set to 0 in the shader then all of its contribution shows in the SSS buffer. If there is some diffuse in the shader then part of its contribution shows in the diffuse pass as well.
I'm using version 1.5.12748_for_maya2009. The only way I've gotten the math to work is if I just minus the lighting, GI, reflection, refraction, spec (and anything else) from the beauty pass until I am left with what looks basically like an SSS pass, but a little different looking than what the actual SSS buffer looks like. So some information is being missed or included in one of the other buffers where it shouldn't be. Any information or a confirmation of this would be appreciated.
Thanks,
Tim J
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