I'm using volume noise as a displacement map. It looks good except when I move the camera the noise moves as if it's origin is locked to the camera instead of the world.
Is there some way I can get this working correctly?
Or maybe even an alternative texture?
I did try some of the vray plugin textures like noiseMax but I could not get them to work as displacement.
Is there some way I can get this working correctly?
Or maybe even an alternative texture?
I did try some of the vray plugin textures like noiseMax but I could not get them to work as displacement.
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