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volume noise origin seems locked to camera

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  • volume noise origin seems locked to camera

    I'm using volume noise as a displacement map. It looks good except when I move the camera the noise moves as if it's origin is locked to the camera instead of the world.

    Is there some way I can get this working correctly?

    Or maybe even an alternative texture?
    I did try some of the vray plugin textures like noiseMax but I could not get them to work as displacement.

  • #2
    This is already fixed in the latest builds.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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