or maybe I should stick to 3D ..
maybe I'm in the wrong forum for this,
but please have a look at the image below:
I am trying to colorcorrect the match-head for which I have rendered an materialID channel in an multichannel exr
but I just can't get rid of the edge that isn't being colorcorrected..
I have tried:
-RAW input on file read
-colorspace on linear and srgb, in every case I get the edges
can someone see what I am doing wrong here?
from top to bottom:
- rgb
- alpha
- material ID, red channel is used
- comped result
or this link for bigger image:
http://tinuz.uncinc.nl/vray/Screen%2...36.57%20PM.png
maybe I'm in the wrong forum for this,
but please have a look at the image below:
I am trying to colorcorrect the match-head for which I have rendered an materialID channel in an multichannel exr
but I just can't get rid of the edge that isn't being colorcorrected..
I have tried:
-RAW input on file read
-colorspace on linear and srgb, in every case I get the edges
can someone see what I am doing wrong here?
from top to bottom:
- rgb
- alpha
- material ID, red channel is used
- comped result
or this link for bigger image:
http://tinuz.uncinc.nl/vray/Screen%2...36.57%20PM.png
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