I just wanted to make a post about this since it has been on my mind for a long time.
It is possible to have render elements comped together to match the Beauty pass 100 percent using:
SPEC
REFLECT
LIGHTING
GI
REFRACT
So lets say that would be a LEVEL 1 Vray comp.
Now if I wanted to take it to LEVEL 2, this is where things don't match up.
If You have Raw Reflection, and Reflection filter as an output, it should give you an identical image to the Reflect pass when using a multiply. That's not the case though. You can see a huge difference in reflection gloss. Almost like it doesn't breakout correctly when using a blend material?
I would love to one day be able to breakdown render elements more in, without having to do a subtract for the missing or difference in pixels information.
Is this something that can actually be addressed in the future, or is it just not possible?
It is possible to have render elements comped together to match the Beauty pass 100 percent using:
SPEC
REFLECT
LIGHTING
GI
REFRACT
So lets say that would be a LEVEL 1 Vray comp.
Now if I wanted to take it to LEVEL 2, this is where things don't match up.
If You have Raw Reflection, and Reflection filter as an output, it should give you an identical image to the Reflect pass when using a multiply. That's not the case though. You can see a huge difference in reflection gloss. Almost like it doesn't breakout correctly when using a blend material?
I would love to one day be able to breakdown render elements more in, without having to do a subtract for the missing or difference in pixels information.
Is this something that can actually be addressed in the future, or is it just not possible?
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