some of my DR hosts crashed while rendering a scene that rendered correctly without motion blur.
only happens when I have light cache as secondary bounces:
[2010/Dec/17|16:34:28] Entering server mode - waiting for render requests on port 20207. Press Ctrl+C to exit.
[2010/Dec/17|16:48:52] Starting DR session from 192.168.1.15
[2010/Dec/17|16:48:52] Receiving DR scene from 192.168.1.15
[2010/Dec/17|16:48:52] Reading scene file "/tmp/vrscene.txt"
[2010/Dec/17|16:48:52] /tmp/vrscene.txt: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:52] Scene file parsed successfully in 0.0 s.
[2010/Dec/17|16:48:52] Scene created successfully.
[2010/Dec/17|16:48:52] Objects in scene: 279
[2010/Dec/17|16:48:52] Starting render sequence.
[2010/Dec/17|16:48:52] Preparing renderer...
[2010/Dec/17|16:48:52] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:52] ========================
[2010/Dec/17|16:48:52] Starting frame 5.
[2010/Dec/17|16:48:53] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/hdri/studio010.hdr" loaded.
[2010/Dec/17|16:48:53] Preparing scene for frame...: done [ 0h 0m 0.6s]
[2010/Dec/17|16:48:53] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_FurBaldness_V1.tga" loaded.
[2010/Dec/17|16:48:54] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_BendGrav_V1.tga" loaded.
[2010/Dec/17|16:48:54] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_Length_V1.tga" loaded.
[2010/Dec/17|16:48:57] Compiling geometry...: done [ 0h 0m 4.6s]
[2010/Dec/17|16:48:57] Building static raycast accelerator...: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:57] SDTree statistics:
[2010/Dec/17|16:48:57] Total number of faces stored: 200
[2010/Dec/17|16:48:57] Max tree depth: 7
[2010/Dec/17|16:48:57] Average tree depth: 6.66667
[2010/Dec/17|16:48:57] Number of tree nodes: 99
[2010/Dec/17|16:48:57] Number of tree faces: 506
[2010/Dec/17|16:48:57] Number of tree leafs: 48
[2010/Dec/17|16:48:57] Average faces/leaf: 10.5417
[2010/Dec/17|16:48:57] Memory usage: 1.83 MB
[2010/Dec/17|16:48:58] Building motion blur raycast accelerator...: done [ 0h 0m 0.1s]
[2010/Dec/17|16:48:58] MBTree statistics:
[2010/Dec/17|16:48:58] Number of node faces: 126151
[2010/Dec/17|16:48:58] Number of tree nodes: 14551
[2010/Dec/17|16:48:58] Max tree depth: 29
[2010/Dec/17|16:49:05] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/Infaderbackpack_colors.tif" loaded.
[2010/Dec/17|16:49:09] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_1_TXTR.tga" loaded.
[2010/Dec/17|16:49:49] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/eyeBLUE.tif" loaded.
[2010/Dec/17|16:51:25] Prepass 1 of 1...: done [ 0h 2m 26.6s]
Rendering image...: 0.00% [ 0h 6m 15.3s] [ 0h 0m 0.0s est]/Applications/Autodesk/maya2011/Maya.app/Contents/vray/bin/vrayslave: line 3: 367 Segmentation fault /Applications/Autodesk/maya2011/Maya.app/Contents/vray/bin/vray.exe $* -server -portNumber=20207
only happens when I have light cache as secondary bounces:
[2010/Dec/17|16:34:28] Entering server mode - waiting for render requests on port 20207. Press Ctrl+C to exit.
[2010/Dec/17|16:48:52] Starting DR session from 192.168.1.15
[2010/Dec/17|16:48:52] Receiving DR scene from 192.168.1.15
[2010/Dec/17|16:48:52] Reading scene file "/tmp/vrscene.txt"
[2010/Dec/17|16:48:52] /tmp/vrscene.txt: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:52] Scene file parsed successfully in 0.0 s.
[2010/Dec/17|16:48:52] Scene created successfully.
[2010/Dec/17|16:48:52] Objects in scene: 279
[2010/Dec/17|16:48:52] Starting render sequence.
[2010/Dec/17|16:48:52] Preparing renderer...
[2010/Dec/17|16:48:52] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:52] ========================
[2010/Dec/17|16:48:52] Starting frame 5.
[2010/Dec/17|16:48:53] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/hdri/studio010.hdr" loaded.
[2010/Dec/17|16:48:53] Preparing scene for frame...: done [ 0h 0m 0.6s]
[2010/Dec/17|16:48:53] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_FurBaldness_V1.tga" loaded.
[2010/Dec/17|16:48:54] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_BendGrav_V1.tga" loaded.
[2010/Dec/17|16:48:54] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_Length_V1.tga" loaded.
[2010/Dec/17|16:48:57] Compiling geometry...: done [ 0h 0m 4.6s]
[2010/Dec/17|16:48:57] Building static raycast accelerator...: done [ 0h 0m 0.0s]
[2010/Dec/17|16:48:57] SDTree statistics:
[2010/Dec/17|16:48:57] Total number of faces stored: 200
[2010/Dec/17|16:48:57] Max tree depth: 7
[2010/Dec/17|16:48:57] Average tree depth: 6.66667
[2010/Dec/17|16:48:57] Number of tree nodes: 99
[2010/Dec/17|16:48:57] Number of tree faces: 506
[2010/Dec/17|16:48:57] Number of tree leafs: 48
[2010/Dec/17|16:48:57] Average faces/leaf: 10.5417
[2010/Dec/17|16:48:57] Memory usage: 1.83 MB
[2010/Dec/17|16:48:58] Building motion blur raycast accelerator...: done [ 0h 0m 0.1s]
[2010/Dec/17|16:48:58] MBTree statistics:
[2010/Dec/17|16:48:58] Number of node faces: 126151
[2010/Dec/17|16:48:58] Number of tree nodes: 14551
[2010/Dec/17|16:48:58] Max tree depth: 29
[2010/Dec/17|16:49:05] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/Infaderbackpack_colors.tif" loaded.
[2010/Dec/17|16:49:09] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/UncBody_1_TXTR.tga" loaded.
[2010/Dec/17|16:49:49] Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/eyeBLUE.tif" loaded.
[2010/Dec/17|16:51:25] Prepass 1 of 1...: done [ 0h 2m 26.6s]
Rendering image...: 0.00% [ 0h 6m 15.3s] [ 0h 0m 0.0s est]/Applications/Autodesk/maya2011/Maya.app/Contents/vray/bin/vrayslave: line 3: 367 Segmentation fault /Applications/Autodesk/maya2011/Maya.app/Contents/vray/bin/vray.exe $* -server -portNumber=20207
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