Hey Guys,
this was once just a post on the wishlist, but it's getting more urgent in our production right now. We are doing carconfigurators with a lot of matte objects and always render hundreds of layers with just little content.
Unfortunately the materialID always gets computed for all matteObjects which is really render-timeconsuming. To fix this the Option "Affect matte objects" would really make sense on the materialID-RenderElement as well as on the zDepth and velocity and all other RE which do not have that option yet.
Could you please give this request higher priority if possible?!?! That would really help us over here...
thx in advance
Oliver
this was once just a post on the wishlist, but it's getting more urgent in our production right now. We are doing carconfigurators with a lot of matte objects and always render hundreds of layers with just little content.
Unfortunately the materialID always gets computed for all matteObjects which is really render-timeconsuming. To fix this the Option "Affect matte objects" would really make sense on the materialID-RenderElement as well as on the zDepth and velocity and all other RE which do not have that option yet.
Could you please give this request higher priority if possible?!?! That would really help us over here...
thx in advance
Oliver
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