Recently the IT dudes have started running Maya 2011 AP and Vray over the network, and since doing so we get alot of errors on both vray and maya specific texture nodes being unsupported when they're plugged in vray-specific shaders.
Vray was set up using this doc: http://www.spot3d.com/vray/help/maya...l_from_dir.htm
It runs and auths properly, but (we're assuming because Maya is also being run from an arbitrary directory) something's wrong, and our shaders obviously are broken...
Wondering if anyone else has seen or experienced something similar or has a similar config??
Vray was set up using this doc: http://www.spot3d.com/vray/help/maya...l_from_dir.htm
It runs and auths properly, but (we're assuming because Maya is also being run from an arbitrary directory) something's wrong, and our shaders obviously are broken...
Wondering if anyone else has seen or experienced something similar or has a similar config??
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