Running into an issue where it seems like anytime I render with the viewport subdivision global on, V-Ray won't use more than one thread to render??? CPU usage hovers around 15% and the render itself crawls, even with Default Subdivision set to ~4.
As soon as I turn it of the CPU's are completely pegged and the render flies - part of that seems obvious, not using the VP sudiv global, but for the whole process to not be multi-threaded, does that make sense?
Edit: Can't say for certain this is the case - but in the scene that I'm working in, it definitely seems like it is. Testing on something simple doesn't produce the same effect...
Is there any instance where something like this could possibly happen?
As soon as I turn it of the CPU's are completely pegged and the render flies - part of that seems obvious, not using the VP sudiv global, but for the whole process to not be multi-threaded, does that make sense?
Edit: Can't say for certain this is the case - but in the scene that I'm working in, it definitely seems like it is. Testing on something simple doesn't produce the same effect...
Is there any instance where something like this could possibly happen?
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