We are on the dec13th build. All local and farm machines are using this build.
We are having some Distributed Render buckets render differently, but only on the specular contribution of 2 lights. The difference between these 2 lights and the rest, are light links. Both of these lights are linked only to their respective objects. When we relink the light/s to all objects, the DR errors go away. For now, I'm rendering in passes, but this looks like a bug to me.
Andrew
We are having some Distributed Render buckets render differently, but only on the specular contribution of 2 lights. The difference between these 2 lights and the rest, are light links. Both of these lights are linked only to their respective objects. When we relink the light/s to all objects, the DR errors go away. For now, I'm rendering in passes, but this looks like a bug to me.
Andrew
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