Hello fellow developers,
i am having the same issue over and over again...when i have matte-objects infront of non-matte-objects i get an incorrect z-depth at their borders, because the nearest-to-camera sample is taken from the matte object, which is wrong in all our cases and i cannot image a case where this would make sense.
Could you please review your code for non-filtered methods to not consider samples from matte objects?
It would really help us over here with our car configurator pipeline where we often need correct zDepth-Compositing.
thx in advance
Oliver
...if you need a scene for demonstration please tell me.
i am having the same issue over and over again...when i have matte-objects infront of non-matte-objects i get an incorrect z-depth at their borders, because the nearest-to-camera sample is taken from the matte object, which is wrong in all our cases and i cannot image a case where this would make sense.
Could you please review your code for non-filtered methods to not consider samples from matte objects?
It would really help us over here with our car configurator pipeline where we often need correct zDepth-Compositing.
thx in advance
Oliver
...if you need a scene for demonstration please tell me.