Announcement

Collapse
No announcement yet.

Nearest to camera "filtering" and matte objects

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Nearest to camera "filtering" and matte objects

    Hello fellow developers,

    i am having the same issue over and over again...when i have matte-objects infront of non-matte-objects i get an incorrect z-depth at their borders, because the nearest-to-camera sample is taken from the matte object, which is wrong in all our cases and i cannot image a case where this would make sense.

    Could you please review your code for non-filtered methods to not consider samples from matte objects?

    It would really help us over here with our car configurator pipeline where we often need correct zDepth-Compositing.

    thx in advance
    Oliver
    ...if you need a scene for demonstration please tell me.
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios
Working...
X