We are trying to get flicker free GI on an animation with moving objects. It works well for the objects in the forground, but not the ones in the far distance. (we are using irradiance cahce with brute force using the animation prepass.) It is not the small objects in the distance that is causing the problems, but the bigger surfaces. We are trying to up the subdivs, and are now trying to switch to lightcahe for the secondaries with world scale on.
Does anybody know of some better settings for this? Are we doing something wrong here? Is there a way to oversample some specific objects?
(note: the flickering objects are actually non moving...)
Thanks
Marre
Does anybody know of some better settings for this? Are we doing something wrong here? Is there a way to oversample some specific objects?
(note: the flickering objects are actually non moving...)
Thanks
Marre
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