I was comparing render speeds by doing tests on tiled exr vs. tiffs. First I was rather disappointed. There was a speed gain, but only from really far away, then moving the camera closer the rendertime of the tiled EXR started to creep up and passing the tiff shaders rendertime. going in on a closeup of the object finally caused maya to crash.
I re opened the file and turned off displacement in renderglobals, and suddenly the performance I was looking for was there.
can anyone try to reproduce this?
my setup is a vray material with 4 different tiff textures in displace, bump, reflection color and diffuse. A copy of that shader only with exr's instead of tiffs.
Thanks
Martin
EDIT: I took this snapshot of my netcard load after doing two renderings. It clearly shows that tiled exr's makes total sense. Nice feature!
I re opened the file and turned off displacement in renderglobals, and suddenly the performance I was looking for was there.
can anyone try to reproduce this?
my setup is a vray material with 4 different tiff textures in displace, bump, reflection color and diffuse. A copy of that shader only with exr's instead of tiffs.
Thanks
Martin
EDIT: I took this snapshot of my netcard load after doing two renderings. It clearly shows that tiled exr's makes total sense. Nice feature!
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