Hello, we are using Vray environment fog to create volumetric shafts of light. The scenes were tracked in real world scale, so they are quite large. The env fog seems pretty angry at this and is rendering extremely grainy. If I create a dummy scene with a smaller overall scale, the lights render quite smoothly.
So, is there a workaround for this? I'm kind of surprised, as in general vray seems pretty happy when scenes are accurately sized.
It's a huge difference so I hope theres something I can do differently to solve the issue.
Thanks,
Bryan
So, is there a workaround for this? I'm kind of surprised, as in general vray seems pretty happy when scenes are accurately sized.
It's a huge difference so I hope theres something I can do differently to solve the issue.
Thanks,
Bryan
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